![]() ![]() ![]() ![]() The way that you want Harvest to be played in 3.13 is just the same activity as Bestiary at that point and somehow you think to yourselves that eliminating the management will just make everyone happy yet fail to understand that oversimplifying the activity leads to it being just another near-identical activity to what you are doing with most other content in the game whereas 3.11 Harvest actually offered something different game mechanics wise. Where is the creative nature or uniqueness anymore when you just take all of this away because some streamers or Reddit tells you that it's "too much management every league" or "too tedious" when multiple people told you that if people are against making their own garden you could allow for people to import/export other's layouts once we gather enough Lifeforce. This gave a sense of the player owning a customizable area in the game. First off, why would the infrastructure be already pre-made for you? When that was the whole point of having a Factorio like activity in the game where the player gets to choose where and how in the grove they get to set up their infrastructure for the seeds to be planted. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |